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Rules

Formula Virtual Series 2026

1. General Framework

  • 1.1. These regulations establish the specific rules applicable to Formula Virtual Series 2026, organised by GTC Race Center.

  • 1.2. This event is governed by these Specific Regulations and the GTC Race Center Sporting Code of Conduct. The latter applies to all situations not expressly covered by this document.

  • 1.3. Participation in the event implies full and unconditional acceptance of both sets of regulations by all drivers and teams.

  • 1.4. These regulations apply exclusively to this event and do not apply to other competitions organised by GTC Race Center unless expressly stated otherwise.

  • 1.5. In the event of a conflict between the Sporting Code of Conduct and these Specific Regulations, the Specific Regulations take precedence only on matters clearly defined herein.

2. Registration and Eligibility

  • 2.1. Registration for this special event must be completed exclusively through esports.gtcracecenter.com.

    • 2.1.1. Only drivers registered on the platform may enter.

  • 2.2. Entry to the championship is free.

  • 2.3. Registration opens on .

  • 2.4. A valid entry requires: 1 driver + Team Name + Number + Team Logo

  • 2.5. To form a two-driver team, both drivers simply need to register under the same team name.

  • 2.6. Two drivers per team are permitted.

  • 2.7. A maximum of 45 driver entries will be accepted.

  • 2.8. Registration will close automatically once the maximum number of entries is reached.

  • 2.9. The registration deadline is .

  • 2.10. The organisers reserve the right to refuse or veto the participation of any driver whose presence could compromise the integrity, smooth running or competitive spirit of the championship.

3. Required Content

  • 3.1. The championship will use only the content specified by the organisers, including cars, circuits and their respective update packages.

  • 3.2. The circuits to be used:
    -- Nurburgring [DLC]
    -- Madring
    -- Shanghai
    -- Yeongam
    -- Suzuka
    -- Buriram

  • 3.3. The cars to be used:
    -- Superformula 22 by Advanced Simulation

  • 3.4. Access requires the purchase of additional content (DLC), which is the sole responsibility of participating drivers and teams.

4. Calendar and Format

  • 4.1. The race calendar is:
    -- 21 September 2026
    Nurburgring
    -- 05 October 2026
    Madring
    -- 19 October 2026
    Shanghai
    -- 02 November 2026
    Yeongam
    -- 16 November 2026
    Suzuka
    -- 30 November 2026
    Buriram

  • 4.2. Standard format and schedule:

    • - Server opens

    • - Qualifying session (10min)

    • - Warm-up (5min)

    • - Race session (60min + formation lap)

5. Qualifying Session

  • 5.1. The qualifying session determines the starting grid for the race.

  • 5.2. Qualifying consists of one 10-minute session with no lap limit.

  • 5.3. Using the ESC key to teleport the car to the garage is prohibited at any time. All servicing must be carried out in the pit box. Pressing ESC ends your qualifying session.
    Failure to comply with this rule will result in a Stop&Go penalty to be served in the race immediately following qualifying.

  • 5.4. Seeking or benefiting from another car’s slipstream during qualifying is prohibited.

6. Race Session

  • 6.1. Each round consists of one race.

  • 6.2. The race lasts 60 minutes + a formation lap.

    • 6.2.1 The starting grid is determined by the qualifying results.

  • 6.3. The race begins with a formation lap controlled by the game, followed by a standing start.

  • 6.4. During the formation lap, all drivers must remain in single file and follow the game’s instructions.

  • 6.5. Weaving or disrupting the pace to warm the brakes is prohibited. The entire formation lap must be driven as smoothly as possible.

  • 6.6. Any driver who loses control or goes off track must wait for the entire field to pass before rejoining. They must remain at the back of the field; their grid position will be retained.

  • 6.7. After the race, all drivers are asked to return to the pits at reduced speed without causing any damage.

7. Track Limits

  • 7.1. Track limits are always enforced by the simulator.

    • 7.1.1. Track limits will be set to Default.

    • 7.1.2. The track limits penalty system will be set to 3.0 penalty points per race.

8. Protests

  • 8.1. There is no protest procedure. The organisers will review the entire race and issue penalties where necessary.

9. Liveries

  • 9.1. All teams must provide an approved livery for their car as a mandatory condition of participation.

  • 9.2. Obscene, abusive or potentially offensive content is not permitted.

  • 9.3. Drivers are fully responsible for the use of all logos and brands on their liveries. Teams must ensure they have the necessary permissions, and the organisers may request proof of these permissions at any time.

  • 9.4. Chrome effects or any other effects that make the car unrealistic or impair broadcast quality are not permitted.

  • 9.5. Elements placed by the organisers on the official templates must not be moved, removed or altered.

  • 9.6. Carbon parts, such as the front splitter, rear diffuser and similar components, must not be completely covered with a solid colour. Stickers may, however, be placed on these elements.

  • 9.7. All official templates will be supplied by the organisers.

  • 9.8. Files and Formats

    • 9.8.1. Liveries must be submitted in the following formats:

    • Livery: .psd

    • Region: .dds

    • Materials: .json

    • 9.8.2. Submission of the main livery file in PSD format is mandatory.

  • 9.9. File Naming

    • 9.9.1. All files must follow this naming convention:

    • fvs26_(number)

    • Example:

    • fvs26__08.psd

    • fvs26__08region.dds

    • fvs26__08.json

  • 9.10. Preparation and Submission

    • 9.10.1. Before submission, all files must be compressed using WINRAR or WINZIP.

    • 9.10.2. The compressed file must be renamed as follows:

    • fvs26__(number).rar or fvs26__(number).zip

    • 9.10.3. Liveries must be submitted exclusively through esports.gtcracecenter.com.

    • 9.10.4. The livery submission deadline is ..

    • 9.10.5. Templates can be downloaded from the “My Account” area on esports.gtcracecenter.com.

10. Push to Pass

  • 10.1. P2P is a power boost available to each driver for a limited period of time.

    • 10.1.1. P2P may only be used in free practice, warm-up and race sessions.

    • 10.1.2. Drivers are limited to 200 seconds per race.

    • 10.1.3. Each activation lasts a maximum of 20 seconds.

    • 10.1.4. There is a 100-second cooldown between activations.

    • 10.1.5. Deployment is manual: drivers must press the P2P button to activate it and press it again to deactivate it.

11. Points System

  • 11.1. Race: 75-65-57-51-46-42-38-35-32-29-27-25-23-21-19-17-15-13-11-9-8-7-6-5-4-3-2-1

  • 11.2. Drivers must complete 75% of the race distance to be awarded points.

12. Mandatory Pit Stop

  • 12.1. All drivers must change all four tyres during the race session.

  • 12.2 Tyres must be changed between minute 3 and minute 57 of the race. Any tyre change during the first or last 3 minutes of the race will not count.

13. Licences

  • 13.1. The licence system is intended to limit the number of penalties a driver can receive during a championship. Each driver starts each championship with a 4-point licence. Losing all points results in a pit-lane start for every race in the following round, after which 6 additional points are added. Losing all additional points results in a one-event suspension.