Le Mans Masters - S3
1. General Provisions
1.1. These regulations set out the specific rules applicable to Le Mans Masters, organised by GTC Race Center.
1.2. This event is governed by these Specific Regulations and the GTC Race Center Sporting Code of Conduct. The latter applies to all situations not expressly covered by this document.
1.3. Participation in the event implies full and unconditional acceptance of both sets of regulations by all drivers and teams.
1.4. These regulations apply exclusively to this championship and do not apply to other competitions organised by GTC Race Center unless expressly stated otherwise.
1.5. In the event of a conflict between the Sporting Code of Conduct and these Specific Regulations, the Specific Regulations take precedence only on matters clearly defined herein.
2. Registration and Eligibility
2.1. Registration for this championship takes place exclusively through esports.gtcracecenter.com.
-- 2.1.1. Only drivers duly registered on the platform may enter.2.2. Championship registration is free.
2.3. Registration opens on
2.4. A valid entry requires: 1 driver + Class + Car + Number (2 to 99) + Team Logo
2.5. To form a team, drivers simply need to register under the same team name
2.6. A maximum of 38 drivers will be accepted.
-- A maximum of 12 drivers may enter the Hypercar class
-- A maximum of 12 drivers may enter the LMP2 class
-- A maximum of 14 drivers may enter the LMGT3 class2.7. Registration closes automatically once the maximum number of entries is reached.
2.8. The organisers reserve the right to refuse or veto the participation of any driver or team whose presence may compromise the integrity, smooth running or competitive spirit of the championship.
3. Required Content
3.1. The championship will use only the content specified by the organisers, namely cars and circuits.
3.2. Circuit to be used:
-- Portimao
-- Circuito de Barcelona [DLC]
-- Laguna Seca [DLC]
-- Fuji
-- Silverstone [DLC]
-- TBD
-- 3.2.1. The final round will be chosen by a vote among registered drivers.
--- Voting will take place on Discord only after the penultimate round.
--- Only drivers who have completed at least 4 of the first 5 rounds may vote.
--- The choice will be made from a list of circuits defined in advance by the organisers.3.3. Cars to be used:
Hypercars
-- Alpine A424
-- Aston Martin Valkyrie LMH
-- BMW M Hybrid V8
-- Cadillac V-LMDH
-- Ferrari 499P
-- Genesis GMR001
-- Isotta Tipo 6
-- Lamborghini SC63
-- Peugeot 9x8
-- Peugeot 9x8 2024
-- Porsche 963
-- SGC 007
-- Toyota GR010LMP2
-- ORECA 07 Gibson (WEC spec)LMGT3
-- Aston Martin Vantage AMR LMGT3
-- BMW M4 LMGT3
-- Corvette Z06 LMGT3.R
-- Ferrari 296 LMGT3
-- Ford Mustang LMGT3
-- Lamborghini Huracan LMGT3 Evo2
-- Lexus RCF LMGT3
-- McLaren 720s LMGT3 Evo
-- Mercedes-AMG LMGT3
-- Porsche 911 GT3 R LMGT33.4. Access to the content requires the purchase of additional content (DLC), which is the sole responsibility of the participating drivers and teams.
4. Calendar and Format
4.1. Event schedule:
-- 14 September 2026
--- Portimao
-- 28 September 2026
--- Circuito de Barcelona
-- 12 October 2026
--- Laguna Seca
-- 26 October 2026
--- Fuji
-- 09 November 2026
--- Sivlerstone
-- 23 November 2026
--- TBD4.2. Standard format and schedule:
-- - Server opens
-- - Qualifying session (10 min)
-- - Race session (90min + formation lap)
5. Qualifying Session
5.1. Qualifying determines the starting grid for the race.
5.2. Qualifying consists of 1 private session lasting 10 minutes
6. Race Session
6.1. Each round consists of 1 race.
6.2. The race lasts 90 minutes + formation lap
-- 6.2.1. The grid for the race is determined by the qualifying result6.3. The race begins with a formation lap controlled by the game, followed by a rolling start
6.7. After the race, all drivers are asked to return their cars to the pits at reduced speed without causing any damage
7. Tyre Allocation
7.1. Number of tyres per round - 8
7.2. Tyre blankets - No
8. Track Limits
8.1. Track limits are always enforced by the simulator.
-- 8.1.1. Track limits will be set to Default.
-- 8.1.2. The track limits penalty system will be set to 3.0 penalty points per race.
9. Protests
9.1. There is no protest procedure. The organisers will review the entire event and issue penalties where necessary.
10. Liveries
10.1. Custom liveries are optional.
10.2. Obscene, abusive or otherwise offensive content is not permitted.
10.3. The driver is fully responsible for all logos and brands used on the livery. Teams must ensure that they have the necessary permissions to use them. The organisers may request proof of these permissions at any time.
10.4. Chrome effects or any other effects that make the car unrealistic or impair broadcast quality are not permitted.
10.6. Carbon parts, such as the front splitter, rear diffuser and similar components, must not be fully covered with a solid colour. Decals may, however, be placed on these parts.
10.7. All official templates are located in \Le Mans Ultimate\Support\LiveryTemplates.
10.8. Submission must be made through the game itself
10.9. Each driver must create a new car with their chosen livery and the number selected for the championship.
11. Points System (per class)
11.1. Race: 75-57-42-29-25-21-18-16-14-12-10-8-6-5-4-3-2-1
11.2. To score points, a driver must complete 75% of the race distance.
12. Teams’ Championship
12.1. The championship will include team standings.
12.2. The team standings will be overall, with no separation by class.
12.3. At each round, each team scores points only through its highest-placed driver in each class.